Your spells are limited resources that make you rest more often. Your damage dealers can put out tons of damage without expending any resources. Got a fighter with combat reflexes and a reach weapon? Enlarge him to double reach and trip an enemy or 10 and trigger AoO's on all of them. Tank getting swarmed? Grease, entangles, pit spells, etc all can make enemies regret going the wrong way. Got someone putting out too much damage? Blind them, exhaust them, etc. It's always better to give your team of 5 melee fighters an extra attack per round for 10 rounds at their highest attack bonus while also giving them a bonus point to AC, attack, and +10ft movement, compared to throwing a 10d6, that targets reflex saves, against the most common type of damage reduction, and multiple classes/monsters have evasion to make the damage half, quarter or none? Remember, melee characters have static bonuses like strength, power attack, and multipliers from crit, charges, etc, your damage relies on the dice being kind. Wizards, using spells to cause direct damage is often one of the least efficient things you can do with your action. Ranged AOE damage in this game is the most effective and efficient way to deal damage hitting 7-10 targets with a 140+ hp damage before combat begins is unrivaled.Ī well placed fireball/controlled fireball has it's place, but I would like to refer you (and others) to Treatmonk's guide to being God. fireball can do acid damage with an earth bloodline. If you go elemental bloodline you will have the option to change the type of damage the spell does to your bloodline, e.g. For a sorcerer the spell progression is magic missiles, burning arc, fireball, controlled fireball, chain lightning and stormbolts. Fully commit to this and you create a character that deals damage just below a kineticist. In this video game, in order to get the most out of a damage dealing spell caster you need to stack DC (where applicable), use rods, choose bloodline (where applicable), select feats (spell specialization, etc) and wear magic items that boost the spells impact. Used controlled fireball a lot don't remember it ever damaging any of the party members. Reddit's Rules of Order The entirety of the rules of Reddit still apply here. Anything else will result in your comment or post being removed, or worse. No Giveaways, Code Redeems, etc If you want to give something away, or you have an extra code laying around, that's awesome! Shoot us a mod-mail and we can set something up. If you're going to spoil anything, mark your spoilers and don't write spoilers into the title of the post. Like my mother always said: Fight nicely, kids. No Hate-Speech, Derogatory Remarks, etc This is a ZERO TOLERANCE sub for any kind of hate-speech, derogatory remarks, offensive usage of words, and generally being a dick. Links Website Discord Steam Kingmaker Gog Kingmaker Steam Righteous GoG Righteous Resources WotR Topic Focus Guides Righteous Neo Guide Kingmaker Neo Guide Kingmaker Kingdom Building Kingmaker Manual Righteous Wiki Rules The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pathfinder: Wrath of the Righteous is the second adaption of a Pathfinder Adventure Path. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. The subreddit for all things Pathfinder CRPG.
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